Nothing much. This is to preview some in-battle texts, but about the script, I need to wait Jeffman to finish with the script editor...
Showing posts with label report. Show all posts
Showing posts with label report. Show all posts
Tuesday, March 31, 2009
Friday, March 6, 2009
Less Troubles

Since I had finished working on the non script-texts, I was still beta-testing the game, finding any fault when something like the pic up there happened.
To make matters even more confusing and frustrating at the same time, my PC (It's already old, I understand)HDD decided to fail. I had no choice but to reformat and reinstall everything from scratch. Lucky that this baby is saved on another HDD.
Before all that, I contacted Jeffman and he said 'try shortening their names'. Done that, but still...
Tomato then came to the rescue, suggesting 'just blank the Item Guy's name'.
A day after that, Jeffman said this: 'are you trying from the Debug Menu?' Then it hit me. I was using the debug menu all along!
So, using the proper gameplays' ending, it worked fine. Phew.
Saturday, February 14, 2009
Still Working On It



Okay, while I was finiding a way on fixing some glitches, I managed to finish off a few works, and at the same time, I found an interesting glitch. Well, it's the Pork Bean glitch, but I can't explain it all over here, so head on over to Earthbound Central, for more info and lots of interesting things there.
So, here's what happened so far:
-Just finished translating the Flavors and Text Speed in Naming Screen, and the Deposit/Withdraw in the ATM screen. They were actually sprite-based, and since sprite-text editing wasn't my thing, it took a while. There are more things to do.
-If you look at the PORK M4A1 picture below, you may notice that there were two PK Kilat Gamma entries there. Fixed.
More updates coming this Monday, I think.
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