Showing posts with label pics. Show all posts
Showing posts with label pics. Show all posts

Saturday, August 22, 2009

Here you go.





Sorry for the long downtime, I was stuck in something else, so here you go. Still translating some easy parts. I might as well ask my superiors on the harder parts.

Monday, March 16, 2009

YOU WON!





This is second of the most irritating parts on making this translation. Imagine that I had been making all sorts of modifications just to make it fit. That M on the topmost pic doesn't even look like a M.

I had only managed to take four screenshots, but at least it was a good start.

Friday, March 6, 2009

Less Troubles


Since I had finished working on the non script-texts, I was still beta-testing the game, finding any fault when something like the pic up there happened.

To make matters even more confusing and frustrating at the same time, my PC (It's already old, I understand)HDD decided to fail. I had no choice but to reformat and reinstall everything from scratch. Lucky that this baby is saved on another HDD.

Before all that, I contacted Jeffman and he said 'try shortening their names'. Done that, but still...
Tomato then came to the rescue, suggesting 'just blank the Item Guy's name'.

A day after that, Jeffman said this: 'are you trying from the Debug Menu?' Then it hit me. I was using the debug menu all along!

So, using the proper gameplays' ending, it worked fine. Phew.

Friday, February 20, 2009

What The Heck Was That?






Since I was using the game's Debug Room code to see around places, I came upon a strange stuffs. Normally, the use of Debug Rooms ignores the game's progress, but Mother 3 is an exception. You can do a lot of strange (and stupid) things with the Debug Room, and the pictures will be followed by comments.

  1. This is actually what happens if you abuse the Pork and Beans glitch too much. However, it can be cured by entering a separate section of the map.
  2. Note Duster's name. It should be Lucas, but the Debug Room had managed to screw up the arrangement of playable characters. It was cured as soon as I enter another chapter.
  3. Again, look at the arrangement of characters. It should be Lucas-Kumatora-Duster-Boney or Lucas-Duster-Kumatora-Boney.
  4. What the... this is one of the most bizarre things I had done in playing around the Debug Room. I remembered that I warped to Club Titiboo in chapter 4 twice, and the second time, the game script were running as if I was playing that chapter originally. But, when the'Bon Voyage, Amigo' cutscene ended, the camera was off screen, and in my party, only Duster and Boney appeared. I get into the club again to activate the debug room, and then warp to chapter 8. If you run, the characters will freeze if you stop running. Ugh.
  5. Now, this is what happened if you activate the Debug Room left to the vending machine, near the New Pork Tower (Was it Empire Pork Building?). You run into the debug room, ran into the wall and voila! You're climbing the walls as if you're a ninja! However, this only apply to the area said above. Other areas doesn't allow you to do that.
Well, more updates later!

Wednesday, February 18, 2009

The Biggest Hurdle Passed!




If you watched the video in Battle and Menu entry, you might noticed the word 'and cohort'. It was annoying as heck and I was unhappy even though I had already translated that line. So, as a last desperation move, I overwritten the lines Tomato said 'don't'. and to my surprise, it worked!

Whee! Now I can make battle videos in an even better quality!